![]() ![]() TWO moons, was it? Or three? I don't remember exactly, but it was beautiful. After that, it's a matter of walking through a dozen or so different towns with mostly exquisitely NON-exotic weather (snow, damp, rain - it feels like home), finding various merchants and haggling with them as you try to get the biggest price for your violently-acquired wares and try to find that elusive Deal of the Century (plate for chain prices, Orb of Killeverybody for a mere 4 Stones of Swamp-creature-B-gone, your own super-duper-sword which you just sold the guy yesterday for 200 now being sold for 1200).īuy this game. It's more like SimMedievalWanderingMerchant with 8 or so dungeons thrown on just so you could get your exotic items somewhere. Everything in this game could be bought and sold, and half the enjoyment of the game was in this process. It wasn't too hard and it wasn't too easy. I didn't know what "stats" were before I played this game, and I didn't know it after I finished it either.Ĭombat was fun and almost Wolf3d like in terms of speed in which you hack through enemies. The role-playing elements don't get in the way of enjoying the game. And what in particular that something might be I'll try to list here: I'm just not a very fanatic role-playing game fan so the fact that I finished this game says something. But I played this game to the end - which is something I can't say about Wizardry 7, any Might and Magic game or the follow-up to this same offering, Daggerfall. Look, I can't really remember EVERY SINGLE DETAIL about a a game I played some 5-6 years ago. ![]()
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